AnimatedImageSetPlaySpeed( animatedImageName, framesPerSecond )
- Details last confirmed with client version: UNVERIFIED - data might never have been correct
- Arguments:
- animatedImageName
- The name of the Animated Image? to set the speed for.
- Type: String
- Limitations: Must be the name of an existing Animated Image?
- framesPerSecond
- The number of frames that should play per second.
- Type: Integer (maybe any number... not sure if 0.5 would make it play 1 frame per 2 seconds, or fail)
- Limitations: Must be positive (uncertain what happens if it is higher than the actual FPS of the game, or if it will fail with negative numbers or not; there might be an exception thrown if the number is too high)
- animatedImageName
