AnimatedImageSetPlaySpeed( animatedImageName, framesPerSecond )

  • Details last confirmed with client version: UNVERIFIED - data might never have been correct
  • Arguments:
    • animatedImageName
    • framesPerSecond
      • The number of frames that should play per second.
      • Type: Integer (maybe any number... not sure if 0.5 would make it play 1 frame per 2 seconds, or fail)
      • Limitations: Must be positive (uncertain what happens if it is higher than the actual FPS of the game, or if it will fail with negative numbers or not; there might be an exception thrown if the number is too high)