ButtonSetTexture( buttonName, buttonState, textureName, x, y )
- Details last confirmed with client version: 4.0.3.0
- Allows you to set the current texture of the text within a button.
- Arguments:
- buttonName
- The name of a valid button within an xml file.
- Type: String
- Limitations: Must be a valid button name from an xml file
- buttonState
- The flag for button state. All I can find is Button.ButtonState.NORMAL.
- Type: Integer this could also be a String according to default code.
- Limitations: Must be ba valid button name from an xml file
- textureName
- The name of the texture file.
- Type: String
- Limitations: Must be a valid String
- x
- X location of the texture you wish to use.
- Type: Integer
- Limitations: Must be a valid Integer
- y
- y location of the texture you wish to use.
- Type: Integer
- Limitations: Must be a valid Integer
- Example:
- ButtonSetTexture( "myButton", Button.ButtonState.NORMAL, "UO_Core, 45, 165 )